How To Add Augment Slots Swtor
Augmentation Slot Component MK-1 | |
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- How To Add Augment Slots Swtor Guide
- How To Add Augment Slots Swtor Item
- How To Add Augment Slots Swtor Mobile
Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. This crafting material is used in the construction of Augmentation Kit MK-1.
We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic.However, in Game Update 6.0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Used to install Augmentation Slot MK-9 at an Item Modification Station. Requires Synthweaving (540). ALL DATA ACCESSIBLE ON THIS SITE IS INTENDED FOR STAR WARS. You need the components from re-engineering and a bunch of mundane mats (listed in the schematic) then you can craft the one appropriate to your level, then add the kit to the sabre at the mod station. Then you can drop the augment into the slot.
Augmentation Slot Component MK-1 can be used by Armormechs, Armstechs, and Synthweavers to produce Augmentation Kit MK-1, an item that is capable of adding an Augment slot to any piece of equipment. Augmentation Kit MK-1.
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Source[edit edit source]
Reverse engineering[edit edit source]
Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced.
Use[edit edit source]
Augmentation Slot Component MK-1 can be used by Armormechs, Armstechs, and Synthweavers to produce Augmentation Kit MK-1, an item that is capable of adding an Augment slot to any piece of equipment.
- Crafted item
How To Add Augment Slots Swtor Guide
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How To Add Augment Slots Swtor Item
How To Add Augment Slots Swtor Mobile
Augment | Installable in | Description |
---|---|---|
Auxiliary Reception Coil | Any machine | Increases a machine's maximum power usage (speed). However, also increases the amount of energy required per operation. Can be installed multiple times. |
Auxiliary Sieve | Machines with secondary products | Increases the chances of a machine producing a secondary product. However, also increases the amount of energy required per operation. Can be installed multiple times. |
Nullification Chamber | Machines with secondary products | Destroys excess secondary products when a machine's secondary output slot/tank is full, allowing it to keep working. |
Trivection Chamber | Redstone Furnace | A specialization that increases the amount of cooked food a redstone furnace produces when processing raw food. However, a redstone furnace can only process food when installed. |
Flux Anodizers | Redstone Furnace | A specialization that allows for a redstone furnace to process ores more efficiently. However, a redstone furnace can only process ores when installed. |
Pyrolytic Conversion | Redstone Furnace | A specialization that allows for a redstone furnace to process various plant-based materials into charcoal, and coal into coal coke. It also produces creosote oil as a byproduct when installed. However, when installed, a redstone furnace can only process these items and its maximum power usage (speed) is reduced by a factor of 10. |
Tectonic Initiator | Pulverizer | A specialization that allows for a pulverizer to process ores more efficiently using tectonic petrotheum. 100 mB of petrotheum is consumed per ore. |
Resin Funnel | Sawmill | A specialization that allows for a sawmill to extract fluids from wood while processing it, like resin and sap. |
Metallurgical Recovery | Induction Smelter | Provides a chance for an induction smelter to not consume metallurgical fluxes (such as sand and rich slag). However, also increases the amount of energy required per operation. Can be installed multiple times. |
Pyro-Concentrator | Induction Smelter | A specialization that allows for an induction smelter to process ores more efficiently using blazing pyrotheum. 100 mB of pyrotheum is consumed per ore. |
Nutrient Recovery | Phytogenic Insolator | Provides a chance for a phytogenic insolator to not consume fertilizer. However, also increases the amount of energy required per operation. Can be installed multiple times. |
Sapling Infuser | Phytogenic Insolator | Allows for a phytogenic insolator to grow trees. |
Monoculture Cycle | Phytogenic Insolator | A specialization that changes a phytogenic insolator to not consume non-fertilizer inputs. However, also increases the amount of energy required per operation, and significantly reduces the chances of producing secondary products. |
Numismatic Press | Compactor | A specialization that allows for a compactor to produce metal coins instead of plates. |
Gearworking Die | Compactor | A specialization that allows for a compactor to produce gears instead of plates. |
Pyroconvective Loop | Magma Crucible | A specialization that increases a magma crucible's maximum power usage (speed) by a factor of 10. However, a crucible can only produce lava when installed. |
Reflux Column | Fractionating Still | A specialization that increases a fractionating still's conversion efficiency when processing fossil fuels. However, a still can only process fossil fuels when installed. |
Alchemical Retort | Fractionating Still | A specialization that allows for a fractionating still to refine fluid potions, increasing their potency level. However, a still can only process potions when installed. |
Flux Linkage Concentrator | Energetic Infuser | A specialization that greatly increases an energetic infuser's maximum power usage (speed) when charging items that hold Redstone Flux. The machine will still be limited by the maximum charging rate of items it charges. |
Flux Reconstruction | Energetic Infuser | A specialization that allows for an energetic infuser to repair damaged items using essence of knowledge. However, an energetic infuser will no longer charge items when installed. |
Parabolic Flux Coupling | Energetic Infuser | A specialization that allows for an energetic infuser to wirelessly recharge flux capacitors of players within a radius of 32 blocks. However, an energetic infuser will no longer charge or process items directly when installed. |
Enstabulation Apparatus | Centrifugal Separator | A specialization that allows for a centrifugal separator to process filled morbs for mob drops and essence of knowledge. However, a centrifugal separator can only process morbs when installed. |
Pattern Validation | Sequential Fabricator | Allows for a sequential fabricator to handle item input more intelligently. Two input slots are designated for each crafting slot. Also allows auto-input to be enabled. |
Fluidic Fabrication | Sequential Fabricator | Allows for a sequential fabricator to craft recipes that include a fluid container item (such as a filled bucket) using fluids from an added input tank. |
Reagent Recovery | Alchemical Imbuer | Provides a chance for an alchemical imbuer to not consume reagents (brewing ingredients). However, also increases the amount of energy required per operation. Can be installed multiple times. |
Pyroclastic Injection | Igneous Extruder | A specialization that allows for an igneous extruder to work without cold fluids (water), so that only hot fluids (lava) are required. |
Clastic Deposition | Igneous Extruder | A specialization that allows for an igneous extruder to produce sedimentary rock, such as sand or gravel. However, an igneous extruder can only produce sedimentary rock when installed. |