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Omaha hold 'em (also known as Omaha holdem or simply Omaha) is a community card poker game similar to Texas hold 'em, where each player is dealt four cards and must make his or her best hand using exactly two of them, plus exactly three of the five community cards. The exact origin of the game is unknown, but casino executive Robert Turner first brought Omaha into a casino setting when he introduced the game to Bill Boyd, who offered it as a game at the Las Vegas Golden Nugget Casino (calling it 'Nugget Hold'em'). Omaha uses a 52-card French deck. Limit Omaha hold 'em 8-or-better is the 'O' game featured in H.O.R.S.E. Both limit Omaha/8 and pot limit Omaha high are featured in the 8-Game.

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History

Omaha hold 'em derives its name from two types of games.

In the original Omaha poker game, players were only dealt two hole cards and had to use both to make a hand combined with community cards. This version of Omaha is defined in the glossary of Super/System (under Omaha) as being interchangeable with 'Tight hold 'em'. Across all the variations of the game, the requirement of using exactly two hole cards is the only consistent rule. The 'Omaha' part of the name represents this aspect of the game.

'Hold'em' refers to a game using community cards that are shared by all players. This is opposed to draw games, where each player's hand is composed only of hole cards, and stud games, where each player hand contains a mix of non-community cards that are visible to the other players and concealed hole cards.

Explanation

In North American casinos, the term 'Omaha' can refer to several poker games. The original game is also commonly known as 'Omaha high'. A high-low split version called 'Omaha Hi-Lo', or sometimes 'Omaha eight-or-better' or 'Omaha/8', is also played. In Europe, 'Omaha' still typically refers to the high version of the game, usually played pot-limit. Pot-limit Omaha is often abbreviated as 'PLO.' Pot-limit and no-limit Omaha eight-or-better can be found in some casinos and online, though no-limit is rarer.

It is often said that Omaha is a game of 'the nuts', i.e. the best possible high or low hand, because it frequently takes 'the nuts' to win a showdown. It is also a game where between the cards in his hand and the community cards a player may have drawing possibilities to multiple different types of holdings. For example, a player may have both a draw to a flush and a full house using different combinations of cards. At times, even seasoned players may need additional time to figure what draws are possible for their hand.

The basic differences between Omaha and Texas hold 'em are these: first, each player is dealt four hole cards instead of two. The betting rounds and layout of community cards are identical. At showdown, each player's hand is the best five-card hand made from exactly three of the five cards on the board, plus exactly two of the player's own cards. Unlike Texas hold 'em, a player cannot play four or five of the cards on the board with fewer than two of his own, nor can a player use three or four hole cards to disguise a strong hand.

Some specific things to notice about Omaha hands are:

As in Texas hold 'em, three or more suited cards on the board makes a flush possible, but unlike that game, a player always needs two of that suit in hand to play a flush. For example, with a board of K 9 Q Q 5, a player with A 2 4 5 cannot play a flush using the ace as would be possible in Texas hold 'em; the player must play two cards from in-hand and only three from the board (so instead, this player's best hand is two pair: Q Q 5 5 A). A player with 2 3 K J can play the spade flush.

The same concept applies to straights. In Omaha, a player cannot use only one hole card and four cards on the board to play a straight. For example, with a board of 5 6 7 8 A, a player with J J 4 9 or J J 9 9 cannot play a straight. But a player with J J 4 3 can play a straight from 3 to 7;

Two pair on the board does not make a full house for anyone with a single matching card as it does in Texas hold 'em. For example, with a board of J J 9 5 9, a player with a hand of A 2 J K cannot play a full house; the player can only use the A-J to play J J J A 9, since he must play three of the board cards. A player with J 2 9 10 can use his J-9 to play the full house J J J 9 9 (or 9). Likewise, a player with 10 5 5 2 can use his 5-5 to play the full house J J 5 5 5.

Likewise, with three of a kind on the board, a player must have a pair in hand to make a full house. For example, with a board of J J A J K, a player with A 2 3 K does not have a full house, the player only has three jacks with an ace-king kicker, and will lose to a player with only a pair of deuces. This is probably the most frequently misread hand in Omaha. (Naturally, a person with the fourth jack in hand can make four jacks because any other card in hand can act as the fifth card, or 'kicker'.)

In Omaha hi-low split-8 or better (simply Omaha/8), each player makes a separate five-card high hand and five-card ace-to-five low hand (eight-high or lower to qualify), and the pot is split between the high and low (which may be the same player). To qualify for low, a player must be able to play an 8-7-6-5-4 or lower (this is why it is called 'eight or better'). A few casinos play with a 9-low qualifier instead, but this is rare. Each player can play any two of his four hole cards to make his high hand, and any two of his four hole cards to make his low hand. If there is no qualifying low hand, the high hand wins (scoops) the whole pot. This game is usually played in the fixed limit version, although pot limit Omaha/8 is becoming more popular. A few low-stakes online tournaments feature no limit Omaha/8.

The brief explanation above belies the complexity of the game, so a number of examples will be useful here to clarify it. The table below shows a five-card board of community cards at the end of play, and then lists for each player the initial private four-card hand dealt to him or her, and the best five-card high hand and low hand each player can play on showdown:

In the deal above, Chris wins the high-hand half of the pot with his J-high straight, and Bryan and Eve split the low half (getting a quarter of the pot each) with 7-5-3-2-A.

Some specific things to notice about Omaha/8 hands are:

In order for anyone to qualify low, there must be at least three cards of differing ranks 8 or below on the board. For example, a board of K-8-J-7-5 makes low possible (the best low hand would be A-2, followed by A-3, 2-3, etc.) A board of K-8-J-8-5, however, cannot make any qualifying low (the best low hand possible would be J-8-5-2-A, which does not qualify). Statistically, around 60% of the time a low hand is possible.

Low hands often tie, and high straights occasionally tie as well, as do, even more rarely, full houses. In theory, it is possible to win as little as a 14th of a pot (though this is extraordinarily rare). Winning a quarter of the pot is quite common, and is called 'getting quartered.' One dangerous aspect of playing for the low pot is the concept of 'counterfeiting'. To illustrate, if a player has, for example, 2-3 and two other cards in his hand and the flop is A-6-7, that player has flopped the 'nut low'. However, if either a 2 or a 3 hit the board on the turn or the river, the hand is 'counterfeited' and the nut low hand is lost (the player still has a much weaker low hand however, with 3-4, 3-5 and 4-5 making better lows). This is why there is significant extra value in possessing the 'protected' nut low. To illustrate this, if the player has 2-3-4 in his hand his low is protected, i.e. if a 2 or 3 hits the board he still has the lowest possible hand. To lose the nut low in this case either a 2 and a 3, a 2 and a 4, or a 3 and a 4 would have to hit the board on the turn and the river (giving the nut low to a player holding 4-5, 3-5 and 2-5, respectively), an unlikely possibility. For similar reasons it is significantly better to possess the protected nut low draw over the low draw. For example, this could be having A-2-3 with a flop of 7-8-9; any low card below 7 on the turn or river gives the player the best low.

When four or five low cards appear on the board, it can become very difficult to read the low hands properly. For example, with a board of 2 6 A 5 8, the hand 2 4 5 K is playing a 6-5-4-2-A (either his 2-4 with the board's A-5-6, or his 4-5 with the board's A-2-6--either way makes the same hand). In this situation he is often said to be playing his 'live' 4, that is, his 4, plus some other low card that matches the board but still makes a low because the one on the board isn't needed. A player with 3 5 10 J is playing a 'live' 3, for a low of 6-5-3-2-A, which makes a better low. However, a player with 3 7 Q Q can only play 7-5-3-2-A low; even though he has a 'live' 3, he must play two low cards from his hand, and so he must play his 7-3, and cannot make a 6-high low hand.

Starting hands with three or four cards of one rank are very bad. In fact, the worst possible hand in the game is 2 2 2 2. Since the only possible combination of two cards from this hand is 2-2, it is impossible to make low. As no deuce remains to appear on the board, it will be impossible to make three deuces or deuces full, and anyone with any matching card to the board will make a higher pair. Likewise, starting with four cards of one suit makes it less likely that you will be able to make a flush. Starting with four different suits yields no chance for a flush, and starting with four disconnected cards reduces straight possibilities. Computer analysis of the best starting hands has proven that the best starting hand for Omaha is A-A-K-K (double suited). One favorite starting hand for Omaha is A-A-J-10 (double suited), because of its wider range for making the nut straight (J-7, Q-8, K-9, and A-10). For the Hi-Lo variation, the most valuable starting holding is A-A-2-3 (double suited).

Hands to avoid tend to contain mainly middle-ranked cards, which are of little use for any low splits and which tend to generate lower pairs and sets, weaker flushes and lower straights and can be very expensive. Four of a kind is the worst possible starting hand in Omaha, in contrast to most other poker games, where it is exceptionally strong.

Straights and flushes are ignored when judging low hands. Low hand ranks from best to worst: 5-4-3-2-A (the wheel), 6-4-3-2-A, 6-5-3-2-A, 6-5-4-2-A, ..., 8-7-6-5-4. Low hands can thus be read as numbers between 54,321 and 87,654 (with the exception of any number that has a pair, i.e. 54,322). The lowest number that any player can make, while ordered from high card to low, is the best possible low hand in play. For example: 2♠ 3♣ 5♥ 6♥ 7♥ wins over A♠ 2♣ 3♥ 4♣ 8♠

Pot-limit Omaha

Pot-limit Omaha (shortened to PLO) is popular in Europe, online, and in high-stakes 'mixed games' played in some American casinos. It is more often played high only, but can also be played high-low. Even more so than Limit Omaha Hi-Lo, PLO is a game of drawing, if you are drawing, to the nut hand. Second best flushes and straights can be, and frequently are, beaten. Furthermore, because of the exponential growth of the pot size in pot-limit play, seeing one of these hands to the end can be very expensive and carry immense reverse implied odds.

Wraps

In poker, an out is any unseen card in the deck that will give a player the best hand. A wrap is a straight draw with 9 or more outs. It’s called a wrap because the player’s hole cards are said to wrap-around the board cards. In hold-em, where players have 2 hole cards, the most straight outs possible is 8. But in Omaha, there are 4 hole cards and this results in straight draws that can have up to 20 outs. An example of a twenty out wrap is J 10 7 6 on a flop of 9 8 2. To hit a straight one of the following cards is needed: 5 5 5 5 6 6 6 7 7 7 10 10 10 J J J Q Q Q Q.

Redraws

A desirable hand to have in PLO is the current best hand with a redraw. For example, if the board is Q J 10, and the player has A K Q Q, then not only do they have the current best hand possible (their ace-king makes the ace-high straight), but they also have a redraw with the two queens in their hand because if the board pairs, they will make a full house, or four queens. A K Q Q would be an even better hand because it has flush and royal flush redraws as well. In fact, with the Q J 10 board, A K Q Q is approximately an 80-20 money favorite over a random hand containing ace-king (see freerolling). Even a pair of queens with any two spades is better than 55-45 against a random ace-king hand.

Omaha Variations

The most common variations of Pot Limit Omaha high are Five-card Omaha, commonly referred as 'Big O' very popular in Southeastern United States as a home game and Six-card Omaha or 6-O which can be found in many casinos across the UK. Some online poker rooms support Five-card Omaha, Six-card Omaha and Courchevel.

'Big O' (occasionally called Five-card Omaha or 5-O) began appearing in Southern California in 2008, and had spread to most of the card rooms in the area by the end of the year.

Sometimes the high-low split game is played with a 9 or a 7-high qualifier instead of 8-high. It can also be played with five cards dealt to each player instead of four. In that case, the same rules for making a hand apply: exactly two from the player's hand, and exactly three from the board.

Courchevel

Courchevel is named after the high-end ski resort in the French Alps, near the Italian border. According to the urban legend, bored tourists wanted to play a version of poker no-one has ever played before, so they came up with this game. The place where Courchevel was most commonly played was the Aviation Club de France in Paris. That casino is now closed.

In the game of Courchevel, players are dealt five hole cards rather than four. Simultaneously, the first community card is dealt. Following an opening round of betting, two additional community cards are dealt, creating a 3-card flop, where the structure of the game is then identical to standard Omaha. Still, exactly two of the five hole cards must be used. Courchevel is popular in France but its popularity has expanded in other parts of Europe, particularly the United Kingdom. Courchevel is also available in a hi-low 8 or better variety, and while Courchevel is rarely offered on any of the major online poker sites, as of 2019, hi-low sit-and-go games at the micro stakes level can be found taking place several times a day on Pokerstars, which had the game since 2013.

Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or 'drawing', cards.

The descriptions below assume the reader is familiar with the general game play of poker, and with hand values (both high and low variations). They also make no assumptions about what betting structure is used. In home games, it is typical to use an ante, and betting always begins with the player to the dealer's left. In casino play, it is more common to use blinds; the first betting round thus begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left, thus draw games are very positional.

Some sample deals below will assume that a game is being played by four players: Alice, who is dealing in the examples, Bob, who is sitting to her left, Carol to his left, and David to Carol's left.

Standard five-card draw

This is often the first poker variant learned by most players, and is very common in home games although it is now quite rare in casino and tournament play. Two to eight players can play.

Other draw games

Gardena jackpots ('Jacks to open' or simply 'Jackpots')

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Played as above, with standard hand values, and with a single joker in the deck acting as a bug. It is always played with an ante and no blinds. On the first betting round, no player is allowed to open the betting unless their hand already contains a pair of jacks or a better hand. Other players who checked on the first round may subsequently call or raise if someone else opens. If no player opens, a new deal begins and everyone antes again into the same pot. The player who opened the betting keeps their discarded cards near them on the table so that they can prove, if necessary, that they had a sufficient opening hand. For example, a player with the K, J, 9, and 7 of clubs and the J of hearts has a pair of jacks and may open. They may wish to 'break openers' in this case by discarding the jack of hearts in an attempt to make the club flush, so they keep the discarded jack to prove that they were entitled to open.

In addition to the opening requirement, no one is allowed to win a pot with less than three of a kind. In the event no one makes the winning requirement, the pot is moved on to the next hand. The strongest possible hand in this game is five aces which is achieved if the player obtains the four aces plus the joker (joker counts as an ace if there's neither a straight nor a flush to complete).

This can result in some enormous pots, and is where the term 'Jackpot' comes from.

The game is named after the city of Gardena, California, where this game was especially popular from the 1930s to 1970s (though it was always secondary to lowball). At that time, there were more public poker tables in that small city than in all the rest of the United States. Public poker rooms are still a big industry there, though Las Vegas, Atlantic City, and other locations now have many more poker rooms than they did at that time. Because 'Jacks to open' was the primary form of high-hand draw poker played there, traditional draw poker was often described by the retronym 'Guts to open'.

In home games, it is common that when a deal is 'passed out' (that is, when no one opens), the players re-ante, and the qualifier to open is raised to a pair of queens. If that deal is passed out, the qualifier is raised to kings, and finally to aces. This is called 'progressive' jackpots.

California lowball

This was the primary poker game played in California during the heyday of Gardena in the 1970s. It is still played today, though its popularity has somewhat lessened since the introduction of stud poker and community card poker to the state.

Played as above, using ace-to-five low hand values, with a single joker in the deck. Always played with blinds rather than antes, so players may not check on the first betting round (but may on the second round). A player with a 7-high hand or better who checks after the draw forfeits his right to win any money placed in the pot after the draw. (In other words, a 'seven' may not be checked unless the player intends to fold when another player bets). Another common rule in low-limit games is that a player who checks on the second betting round may not subsequently raise on that round. This latter rule is never used in games with a pot limit or no limit betting structure.

Kansas City lowball

Five-card draw, with no joker, and deuce-to-seven low hand values is called 'Kansas City' or 'Low Poker' or even 'Billy Baxter' draw in honor of the player who dominated the world championship in the event for many years. Often the game is played no-limit. The 7-high rule and the no check-and-raise rule do not apply. In the eastern United States, the United Kingdom, and elsewhere, ace-to-six low hand values are common.

Double-draw and Triple-draw

Any game above can be played with two or three draw phases and therefore three or four betting rounds. Triple draw lowball, either ace-to-five or deuce-to-seven, has gained some popularity among serious players. The 2004 World Series of Poker included a deuce-to-seven triple-draw lowball event, and each WSOP from 2007 on has featured one event as well. The Poker Player's Championship, which was introduced in 2010 as the replacement for the $50,000 buy-in HORSE tournament that had been in every WSOP since 2006, includes 2-7 triple-draw lowball as one of its rotating games.

Badugi

Sometimes spelled as Padooki or Badougi, Badugi is a four card ace-to-five low lowball variant where traditional poker hand rankings are changed. A Badugi is a four card hand where all the cards are of different ranks and suits. Any cards which match another card in rank or suit does not play and the first criteria for evaluating hands is the number of cards which are playing. The following is the ranking of several example of hands from best to worst:

  1. Ace of spades, 2 of clubs, 3 of hearts, 4 of diamonds: 4-card 4-high best possible Badugi
  2. 4 of spades, 6 of hearts, 8 of diamonds, J of clubs: 4-card J-high Badugi
  3. Ten of clubs, J of hearts, Q of diamonds, K of spades: 4-card worst possible Badugi
  4. Ace of hearts, Ace of diamonds, 4 of clubs, 5 of spades: 3-card hand, 5-high
  5. Ace of clubs, Ace of spades, 4 of spades, 6 of spades: 2-card hand, 4-high
  6. Four kings: 1-card hand, worst possible hand

Badugi is usually played triple-draw, with a 1-1-2-2 betting structure, although it is sometimes played in pot limit or 1/2 pot limit structures.

Baduci

Not to be confused with Badugi, Baduci is a lowball hybrid of Badugi and deuce-to-seven triple draw low. This game has a split pot, one half for the strongest Badugi hand and the other half for the best deuce-to-seven triple draw hand. Players are essentially trying to form two different sets of hands by using five cards with a goal of winning both halves of the pot in the same hand.

California high/low split

Played as above, with a single joker, used as a bug. High hand and low hand (using the ace-to-five low values) split the pot. An 8-high or better low is required to win low. If no hand qualifies for low, the high hand takes the whole pot. Played cards speak, that is, players do not declare whether they intend to win the high or low half of the pot (or both); they simply show their cards and the best hands win. Because ace-to-five low values are used, a hand such as a low straight or flush can win both high and low, called 'scooping' or 'hogging' the pot.

High/low with declare

This is common in home games but is rarely found in casinos today. Played as are other versions of five-card draw, but after the second betting round and before the showdown, there is a simultaneous declaration phase. Each player takes two chips from his stack and takes them under the table, bringing up a closed fist that contains either no chips (indicating that the player intends to win the low half of the pot), one chip (indicating that the player intends to win the high half), or two chips (indicating that he intends to scoop). When everyone has brought up the closed fist, the players all open their hands simultaneously to reveal their choices. If any player shows two chips, and his hand is the best low and the best high, he scoops the pot. Otherwise, half of the pot goes to the player with the highest hand who declared high, and the other half to the player with the lowest hand of those who declared low. There is no qualifying hand to win either high or low, and if no one declares in one direction, the full pot is awarded in the other (for example, if all players declare low, the low hand wins the whole pot rather than half). A player who declares for a scoop must win both ends outright, with no ties. For example, if a player declares scoop, has the lowest hand clearly but ties for high, he wins nothing. The other player with the same high hand wins the high half of the pot and the next-lowest hand wins low (assuming he declared low—if no other player declared low, the high hand who declared high wins the whole pot).

This game can be played with deuce-to-seven low or ace-to-six low hand values, but in that case it is nearly impossible to scoop (though the whole pot could still be won if everyone declares the same direction).

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Four-before

Another variation that can be applied to any game above, but that is especially suited to lowball. On the initial deal, only four cards are dealt to each player. A betting round follows, then each player draws one more card than he discards, completing his hand to five cards. Then the final betting round and showdown. Note that it is impossible to be dealt a 'pat' hand, that is, a hand (such as a straight or flush) that is complete before the draw.

Johnson (and 'Jacks back')

Played with one joker which acts as a bug. Must be played with antes and no blinds. Each player is dealt five cards. The first betting round begins with the player to the dealer's left, who may check or open with anything. If any player opens, the game continues as traditional five-card draw poker. If the first round is passed out (that is, no one opens), then the player to the dealer's left may now open if he chooses, but the game has switched to California lowball. On the rare occasion that the deal is passed out yet again, players re-ante and deal again. This game plays well head-up (that is, with only two players). When the game is played that a pair of jacks or better is required to open on the first high-hand round, the game is called 'Jacks back'.[citation needed]

Q-Ball

This is a lowball game designed by Michael Wiesenberg that combines some of the variations mentioned above. It is generally played with three blinds—one unit from the dealer, one unit to his left, and two units for the second player to the dealer's left. The deck contains one joker. Each player is dealt three cards, followed by a round of betting beginning with the player immediately after the big blind who may call the big blind, raise, or fold (there is no checking on the first round). Next, each player is dealt a fourth card, followed by a second round of betting starting with the still-active player to the dealer's left. No checking is allowed on this round either, despite the fact that there is no bet facing the first player; the first player must open or fold. Each player is then dealt a fifth card, followed by a third betting round beginning on the dealer's left. At this point, checking is allowed. Finally, each player draws as in normal draw poker, followed by a fourth betting round and showdown. Ace-to-five low values are used.

Played at fixed limit, it is recommended that the betting structure be 1-2-2-4; that is, the second and third betting rounds should allow a bet of twice the amount of the first round, and the final bet should allow four times the amount of the first round.

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'Home' games

These are somewhat less-serious games that are typically played only in home games at small stakes. This does not necessarily mean that there is less opportunity for skillful play, just that the games are seen as more social than competitive.

To help grow the betting pot in a home game, one can add a variant known as the 'kill card' to the rules. Kill cards work best with stud games or shared card games as no one player can control when the 'kill card' is played.

Shotgun ('Roll 'em out' and 'Skinny Minnie')

This is a draw game that plays much like a stud game. First five cards are dealt to each player, followed by a betting round, and a draw. Now, in place of a second round and showdown, there is a rollout phase, which begins with the players arranging their five cards in any chosen order, placing them face down in front of themselves. Each player's top card is now revealed, followed by a betting round. Then each player reveals his next card, followed by a betting round. Then a third card is revealed, followed by a betting round, a fourth card, a betting round, and finally a showdown. Players may not change the order of their cards at any time during the rollout phase.

This game can be played for high or low, but plays best at high-low split, in which case it is called 'Skinny Minnie'.

Spit in the ocean

This might be classified as a hybrid draw/Community card game, but it is placed here because it plays mostly as a draw game. On the initial deal, each player is dealt four cards, and then a single card is dealt to the center of the table face up. This card plays as if it were the fifth card in every player's hand. It is also a wild card, and every other card of its rank is also wild. The first betting round is then played, followed by a draw in which each player replaces cards from his hand with an equal number, so that each player still has only four cards in hand. A final betting round is followed by a showdown. High-hand values are used. (An alternative is to deal similar to a regular draw poker hand, during which any player can shout 'Spit!', whereupon the next card is dealt face up, after which dealing resumes until all players have five cards. In some variants, only the 'spit' card can be used as a wild card.)

Here's a sample deal: Alice deals four cards to each player, then deals the next card face up to the center of the table. it is the 6 of diamonds, and this makes all 6-spot cards wild. Bob opens for $1, Carol raises to $2, David folds, Alice and Bob call. Bob discards two cards, and receives two replacements. Carol draws one card, and Alice draws one. Bob checks, Carol bets $2, Alice raises to $4, Bob folds, Carol reraises to $6, and Alice calls. The cards in Carol's hand are Q-Q-6-4. Because the 6 in her hand and the one on the board are wild, her hand is four queens. Alice's hand contains K-J-9-7, all spades. With the shared wild card, this gives her a flush, which loses to Carol's four queens.

The game is mentioned in the Ray Stevens song 'Shriner's Convention'.

Anaconda ('Pass the trash')

Seven cards are dealt to each player. Before the first betting round, each player examines his hand, and removes exactly three cards from his hand and places them on the table to his left. After each person has thus discarded, he picks up the cards discarded by his right-hand neighbor and places them in his hand (thus, each player will have given three cards to his left-hand neighbor). It is important that each player discard before looking at the cards he is to receive. After the first pass, there is a betting round. Then a second pass occurs, each player passing two cards to his right. A second betting round is followed by a third pass, each player passing one card to his left. Finally, a third betting round and a showdown, in which the player with the best five-card high hand he can make out of the seven in his hand wins the pot.

In some casual games, the showdown is replaced by a rollout phase, as described above in 'Shotgun'. This makes a total of eight betting rounds in the game, which generally destroys any chance for skillful play in the later rounds.

Ad hoc variants

Any of the above games can be modified in many ways upon player whim, by designating additional wild cards, betting rounds, more or fewer cards, altered hand values, and any other change agreed upon by all players prior to each deal. Such a game can be announced by using the name of an existing game and specifying the variations, for example 'Three-card Triple-draw California lowball, Kings wild'. Many times this will result in a game that does not play well, but occasionally will produce a game that is well-suited to a particular group of players.

Here are some general guidelines:

If designating some normal suited cards as wild, it is advisable to choose cards that would otherwise be bad for the game being played. For example, deuces wild for high-hand games, kings wild for lowball, 9-spots wild for high-low split (where an 8-high or lower is necessary to win low).

High-low split games play best with more than four players.

When playing high-low split, it is necessary to have either a declaration phase or a qualifier (but not both). The most common form is 8-high or better to qualify low, but also common is any pair/no pair (that is, a pair or better is required to win high, and no pair or better low is required to win low), and 9-high for low.

Designating more than four wild cards (or possibly six) will result in considerable confusion and many ties.

Two to five betting rounds makes a good game. One round or more than five rounds reduces the amount of skill involved.

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Sometimes there is no betting round before the draw; players pick up their cards, discard and draw, and then the betting starts.

Giving each player more than eight or nine cards can often make a bad game. In Anaconda, each player will have seen up to thirteen cards.